It's been a while since I've posted any sort of entry. I cycle between periods of feeling like, and not feeling like
posting articles here just in case no one noticed. Oh, Maulgar down to my guild on our second attempt ever. A smooth kill at that. Excellent job!
So basically, I am considering exploring different tankadin builds. Specifically, to drop Reckoning and possibly pick up Weapon Expertise, the black sheep of the protection tree. I have two problems with Reckoning:In order for reckoning to proc I have to get hit. Because my gear is significantly better than it was when I had first spec'd prot, I am not getting hit a whole lot (dodge, parry, miss). So it is a pretty piddly threat bonus at best. It's mostly for farming purposes to be honest...My primary concern: Mobs Parry too. The more attacks, the more parries. Parry speeds up the boss' swing timer, doing more damage to me.
So the formulas
The defensive formulas for a boss mob are more
complicated than the defensive formulas for a player. There are two formulas:If the difference between mob Defense skill and player Weapon skill > 10: 7% + (Defense Skill - Weapon Skill - 10)*.4%If the difference between mob Defense skill and player Weapon skill